Call for Papers

Distributed Virtual Environments (DVE) enable geographically distant users to communicate, interact and collaborate within a virtual environment.
Collaborative multimedia applications, networked computer games, distributed simulation environments, Collaborative-Supported Cooperative Work (CSCW) are examples of DVEs. In particular, online gaming entertainment has acquired lots of popularity in the last years from both industry and research communities.

The market size of online gaming has received a 5 billion $ evaluation in 2010, while the number of total users have reached around 20 million worldwide. With the emergence of readily available cloud platforms, game developers have the opportunity of deploying their networked games in the cloud, or supporting their network solutions with hybrid P2P/Client-Server architectured with dynamically adapting cloud support. This brings possibilities to smaller developers that were reserved for the big studios until recently. Whether the existing cloud architectures are suitable for such high-interactivity loads, is not yet properly documented, and this workshop will encourage reserach into these basic questions.

The LSDVE workshop aims to provide a venue for researchers to present and discuss important aspects of Large Scale Distributed Virtual Environments. The workshop's aim is to investigate open challanges such as latency reduction/hiding techniques for guaranteeing real time constraints, efficient management of networked resources, large scale processing of user information, privacy and security issues, state consistency/persistence. The workshop will both present assessment of current state and introduce further directions.

Topics of interest include but are not limited to:

  • Cloud Based DVE
  • Exploiting Cloud Elasticity for DVE
  • P2P overlays for DVE
  • Hybrid P2P/Cloud architectures
  • Latency reduction and hiding
  • Scaling techniques
  • Consistency/Persistency issues
  • Massive-scale state and user data processing
  • Security and Privacy
  • Content Streaming
  • Integration of Mobile/Cloud platforms for DVE
  • DVE Implementation: parallel/distributed frameworks
  • Multi-platform DVE support (phones, tablets, laptop,....)
  • Performance characterization, modelling and benchmarking of real large-scale DVE

Important dates

  • Paper submission deadline (extended):
    JUNE 10th, 2013
  • Notification of Acceptance:
    July 8, 2013
  • Submission of Camera Ready Papers:
    October 3, 2013
  • Workshop Date
    August 27, 2013

Paper submissions

Manuscripts should be limited to 10 pages in Springer LNCS stylesheet.

Paper submission will be through EasyChair. More details are available here