Teoria dei giochi - Game theory

Algorithmic game theory

Exam rules

The students who attended the lectures regularly can choose to take the exam in one of the following ways::

  1. oral interview

  2. seminar plus written report

while the others must necessarily take the interview.

The interview is about the topics of the lectures and it is made of a sequence of wide-spectrum questions that aim at checking their comprehension. The seminar (approximately 45 minutes) and the report are about a specific topic that deepens and/or broadens the contents of the lectures or deals with a side topic. The topic is chosen upon a common agreement with the instructor among those in the list below or upon a specific request by the student. Once the topic is agreed the exam has to be taken within 2 months.

In order to take the exam please contact the instructor by email to choose the date of the interview or the topic of the seminar. Later on, please sign on esami.unipi.it for the exam session reporting the agreed date.

Expect for peculiar situations, the seminars will be scheduled in-presence with streaming (@google meet) for the audience while the interviews will take place in-presence only.

List of previous seminars (in Italian)

Topics for seminars

  1. Games, peace and war
  2. Bimatrix games and complementarity problems
  3. Potential games
  4. Robustness and stability in noncooperative games
  5. Best response dynamics
  6. Multilivel games
  7. Sequential games
  8. Combinatorial game theory
  9. Repeated games
  10. Bayesian games
  11. Signaling games
  12. Correlated equilibria
  13. Backward induction
  14. Forward induction
  15. Aggregative games
  16. Further concepts of equilibria in noncooperative games
  17. Generalized noncooperative games
  18. Further solution concepts in cooperative games
  19. Partition function form (cooperative) games
  20. Coalition formation in cooperative games
  21. Cooperative games with non trasferable utility
  22. Games on graphs
  23. Games in telecommunications and traffic networks
  24. Bargaining problems
  25. Auctions, matchings and allocations
  26. Differential games
  27. Learning in games
  28. Computational social choice
  29. Paradoxes in game and decision theory
  30. Mechanism design
  31. Behavioural game theory
  32. Games and artifical intelligence